PLAY-TO-EARN
Earn through play. Choose what comes next.
LAI is being built around active players. Earn it through eligible gameplay, use it in the world or withdraw it to your own wallet.
- Play
Eligible encounters. Real participation.
- Earn LAI
Rewards from a limited, funded pool.
- Make it yours
Skins, services or your personal wallet.
No mandatory LAI purchase is planned to start playing. Earning tokens does not guarantee cash profit.
Read the full play-to-earn guide
We are building a play-to-earn experience around LAI, a crypto token for the game ecosystem. Eligible gameplay can earn you LAI. You will be able to spend it on skins, cosmetics and selected services, pay the Gatekeeper, or withdraw it to your own wallet. External trading will depend on an available market.
The first release focuses on eligible mob encounters and raids. A later release adds story-driven smuggling quests: accept an order, carry its cargo across the world, face the dangers along the route and earn LAI for a successful delivery.
You will not need to buy LAI before you start playing. Explore the world, join battles and use the available ways to travel. Connect an external crypto wallet when you want to use deposits, withdrawals or external trading.
Here, play-to-earn means earning tokens through gameplay. How much LAI you receive depends on your activity and the published reward rules. What those tokens can sell for depends on the market. There is no fixed hourly wage or guaranteed cash profit.
Your path: play → receive a confirmed LAI reward → choose how to use it.
CRYPTO DROPS
Every eligible encounter counts.
The final reward depends on the funded pool, encounter weight and active limits.

Every role has a part to play.
Healing, tanking and support help a party win. Reward eligibility is designed to recognize your role and actual participation.
- Eligible regular and elite mobs
- One shared reward per raid encounter
- Confirmed after allocation
No fixed LAI amount is promised for each mob.
- Encounter
Verified, eligible content.
- Verification
One recorded encounter.
- Allocation
Pool, weights and limits.
- LAI in your balance
Your final, confirmed reward.
Drop rules and a worked example
Eligible combat counts
LAI drops are a separate reward for verified, eligible combat. The system checks the enemy, whether it belongs to supported content, whether the encounter was valid and whether you or your group actually participated.
Once an eligible encounter is verified, there is no extra random roll to decide whether it counts for LAI. Recording an encounter and confirming a wallet reward are separate steps, however. The final amount depends on the funded pool, encounter weight, other activity in the period and the applicable caps. Reaching a limit can mean receiving no further reward.
From a mob encounter to your balance
- Take part in combat. Defeat an eligible enemy, solo or with a group.
- The encounter is checked. Its profile, reward group and eligible participants are established. The same event cannot be paid twice.
- Your participation is recorded. The interface may show that the encounter counted. This is not yet a withdrawable LAI balance.
- The reward period closes. Encounter amounts are calculated from the available pool and the applicable limits are applied.
- Your reward is confirmed. Allocated LAI appears in your shared account balance and transaction history.
The reward period length will be published after testing. The prototype's 30-minute period is not a final launch rule. An active period will have its own status, separate from confirmed rewards.
Which enemies can earn LAI?
| Content | Planned treatment |
|---|---|
| Regular world mobs | Eligible when content, difficulty and participation requirements are met. |
| Elite mobs | Assessed using a verified encounter profile and bounded reward weight. |
| Raid bosses | One shared reward for one verified boss encounter. |
| Story and instance bosses | Separate profiles with progression and repeat conditions. |
| Boss minions and related waves | Normally included in the main encounter; they do not automatically multiply its reward. |
| Town NPCs, training targets, diagnostic enemies or enemies of unverified origin | Excluded from the LAI reward pool. |
| Trivial content or AFK farming | Excluded under the published eligibility rules. |
An enemy's LAI eligibility does not depend on whether it dropped Adena, a scroll or a travel ticket. LAI follows the reward rules; ordinary loot follows the game's drop rules.
What determines the amount?
First, the system establishes how much LAI is available for the period. Eligible encounters then receive a normalized weight and a share of their category's pool. Different content can have different weights, but a particular boss is not promised a fixed LAI payout every time.
Before caps, the simplified calculation is: encounter reward = distributable category pool × encounter weight / total eligible weight in that category. Funding, low-activity, encounter, server-group and account limits can further restrict the result.
Illustration only: a 300 LAI mob pool, 100,000 total weight and an encounter weight of 2 would produce 0.006 LAI for that encounter before limits. This is not a live drop rate. With the same pool and twice the total weight, that encounter's share would be half as large.
Deliberately extending a fight, dealing unnecessary extra damage or healing the enemy will not automatically increase its LAI value. A public rules catalog will show the active content profiles, limits and rule version.
SOLO · PARTIES · RAIDS
One encounter. One shared reward.
See how the same encounter reward is shared under two party modes.
0.006 LAI / 3 eligible players
EQUAL: all three receive the same share before additional limits.
Illustrative amounts only. The real distribution mode is fixed before combat. AI companions do not create extra player shares.
Participation, party membership and reward caps
One encounter has one shared reward budget. Adding party members does not create a full copy of that reward for each player. The encounter is evaluated once, then its amount is distributed using the mode set in advance.
Solo play
If you fight alone and meet the eligibility rules, you receive the amount allocated to your encounter after personal and other limits. AI companions and summons do not create additional reward shares for your account.
Equal shares — EQUAL
The party's reward is divided equally among eligible, unique player accounts. Dealing the most damage does not automatically earn the largest share. Healers, tanks and support classes can qualify through their actual contribution to the encounter.
Illustration: an encounter allocated 0.006 LAI with three eligible human players starts at 0.002 LAI each. These numbers explain the split; they do not predict actual earnings.
The current test model preserves exact equality when applying limits. If one participant's remaining allowance is smaller than the proposed share, every participant's share is reduced to the same amount. The unallocated balance stays in the pool. This makes party members' limit status useful to see before combat. The final rule will be published after testing.
One recipient — RANDOM_ONE
One eligible participant receives the encounter's allocated amount, up to their remaining allowance. Each eligible account has the same selection probability. The recipient is selected once: reconnecting, retrying an operation or reorganizing the party does not trigger another draw.
If the selected recipient is capped, the unallocated amount remains in the pool. The system does not keep drawing until it finds a preferred recipient. This is a distribution mode; it does not change whether the encounter counts.
Participation and group membership
The distribution mode and initial membership rules are fixed before combat. Joining at the end does not automatically create a share. A player who participated properly does not lose an earned entitlement simply because someone removes them from the party after the fight.
A healer who dies during a raid can remain eligible. Short disconnects are evaluated against the published tolerance and the encounter record. Five human players with four AI companions create five potential reward recipients, not nine.
A large raid has one valid reward group, such as its verified command channel. Each separate party does not receive another full reward for the same boss.
SMUGGLING QUESTS
A delivery worth the journey.
Take another path to LAI: story-driven orders with assigned cargo and a destination to reach.

Take the cargo. Complete the contract.
Read an NPC order, accept its terms and deliver the cargo assigned to it. Patrols, travel restrictions and the world itself shape the journey.
The first release is planned around funded orders with no mandatory crypto deposit.
- Order
Read the terms before accepting.
- Cargo
Assigned to this specific order.
- Journey
Face the route and its rules.
- Delivery
Recipient and conditions checked.
- Reward
Paid from reserved LAI funding.
Delivery rules, failure outcomes and the later V2 proposal
Planned for V1.1, after the core LAI system launches.
Smuggling quests offer another way to earn. Take an NPC order and carry its assigned cargo through the game world. Some storylines may use a fictional drug-trafficking theme; the cargo, patrols and consequences belong to the game's fiction.
Your task is to complete a delivery: accept a valid order, follow its conditions and deliver the correct cargo to its recipient. The first release is planned around a limited, funded order pool, with no mandatory LAI deposit or requirement to buy cargo with your crypto.
A delivery from start to finish
- Find an employer. An NPC lists orders that are currently available and funded.
- Read the terms. See the recipient, deadline, cargo rules, LAI reward or clear reward formula, and failure consequences before accepting.
- Accept the order. A unique cargo item is assigned to it. Enough funding must be reserved to cover the reward.
- Carry the cargo. Follow the order's travel restrictions and PvP rules. NPC patrols and other story hazards may stand in your way.
- Make the delivery. The system verifies the cargo, recipient, conditions and deadline.
- Receive the result. A successful order adds its confirmed LAI reward to your account. The outcome and amount appear in your history.
What will you see before accepting?
| Order detail | What it tells you |
|---|---|
| Cargo and recipient | What to deliver and which NPC should receive it. |
| LAI reward | The funded amount or a clear method for calculating it. |
| Deadline | When the delivery must be completed. |
| Cargo rules | Who owns the cargo and whether it can be transferred. |
| Transport | Which travel methods are allowed, including any teleport restrictions. |
| Failure | What happens if time expires, cargo is lost or an NPC patrol catches you. |
| Account eligibility | Whether you still qualify within this activity's reward limits. |
Routes, deadlines, teleport restrictions and PvP conditions are still being designed. Each order must show its rules before you accept it. Those terms will not silently change halfway through an accepted delivery.
What happens if a delivery fails?
In V1.1, failure can mean missing that order's reward and facing the story consequences described in its terms. Failure alone does not deduct other LAI already confirmed in your account. An in-game jail mechanic does not itself authorize confiscating the whole balance or locking your external wallet.
Disconnects and server faults will follow the order's persistence and recovery rules. Those rules need to be published before the feature launches. Submitting the same completed order again cannot create a second reward.
Where does the reward come from?
Smuggling rewards come from the allocated quest pool and count towards the overall LAI reward limits. NPCs cannot offer unlimited paid orders without funding. When the pool is exhausted, new paid orders must wait for a funded period or remain unavailable.
A similar item bought with Adena or obtained elsewhere does not qualify. The reward belongs to the specific order and its legitimately issued cargo. Ordinary item farming does not become an automatic source of LAI.
A later idea: buying risky cargo with LAI
This is a separate V2 proposal. Under that possible model, a player would buy risky cargo with LAI. A successful delivery could return its principal value plus a reward, while cargo loss would follow the terms disclosed for that model.
This is not part of the first smuggling release. It requires a separate review of economics, funding and applicable rules before launch. It cannot be presented as a guaranteed buy-low, sell-high cycle.
Accounting illustration only: cargo costing 0.10 LAI with a successful settlement of 0.12 LAI would return 0.10 LAI of principal and add 0.02 LAI of reward before other costs. The whole 0.12 LAI is not new earnings. These are not approved quest prices.
WAYS TO USE LAI
Your rewards. Your next move.
A new look or your next destination. Review the service and its price before you choose.

SKINS & COSMETICS
Wear your own story.
Preview the appearance, check compatibility and review the price. The initial catalog is planned to be account-bound.
Cosmetics do not multiply LAI rewards. This artwork illustrates a concept, not an available product.

GATEKEEPER
Choose how you travel.
Pay with LAI or a Teleport Ticket. Each journey uses only the method you select. Ticket drops remain.
A ticket pays for travel. It cannot be exchanged for LAI.
How will you pay for the journey?
The exact fare will be shown for your selected route.
If your selected currency is insufficient, the other is not used automatically. This is a demonstration; no payment is made.
How cosmetic purchases will work
LAI earned through play will have uses inside the world. The initial catalog is planned to include character and companion appearances plus selected services. Specific products and prices will be announced with the verified catalog.
A skin changes the appearance of a character or their equipment. In the initial model, cosmetics will not sell a direct combat-stat boost or a multiplier on LAI rewards.
Each product page will show its appearance, compatibility, duration if limited, binding rules and exact LAI price. Preview the look before confirming a purchase. The first catalog is planned to be account-bound, with no resale of those purchases for Adena.
The purchase flow is straightforward: choose → preview → review the price → confirm → receive the item or service. One completed purchase should produce one charge. If fulfillment is still being checked, the interface will show that status; pressing the button again must not create another charge.
Cancellation and refund terms will be provided with the purchase. Refunds follow the applicable rules and use the original payment currency. Returned LAI is recorded as a refund, not as new gameplay earnings.
Confirmed LAI can be used whether you earned it in the game or legitimately deposited it from your external wallet. A service's published terms determine whether it is available to your account.
Gatekeeper payments, tickets and travel rules
Gatekeeper travel is planned to offer two payment choices: LAI or Gatekeeper tickets, named Teleport Ticket in the game. You choose the payment method for each paid journey.
Select a destination in the NPC window. You will see that route's LAI price and required ticket count. Your selected method will show the amount to be deducted and whether you have enough available.
| Your choice | What is used | What remains |
|---|---|---|
| Pay with LAI | Only the LAI fare you confirmed. | Your travel tickets. |
| Use Teleport Ticket | Only the specified ticket count. | Your LAI balance. |
| Insufficient selected currency | The travel payment is not confirmed. | The other currency is not charged automatically. |
Choosing tickets must not silently switch the charge to LAI. Choosing LAI must not also consume tickets. One journey uses one payment method selected by you.
Ticket drops remain. A Teleport Ticket pays for travel. Neither the Gatekeeper nor the wallet will exchange a ticket for LAI. If a ticket-paid service is cancelled under its refund rules, that does not create a right to receive LAI instead of a ticket.
Gatekeeper LAI payments use the internal game ledger. Each journey does not require a separate blockchain transaction. Fees for external wallet transfers are handled separately.
Other planned travel options, including wyverns, ships and striders, keep their own game rules. The new-player experience is being designed so that starting to travel does not require buying crypto.
A smuggling order may have its own transport restrictions. Those are visible before acceptance. Having LAI or a ticket does not bypass the order's rules.
WALLET DESIGN CONCEPTS
A wallet that feels part of the world.
Your balance, market information and a history that explains every change.
Your balance, earnings and latest activity.
Gameplay rewards are kept separate from deposits. Available, reserved and pending LAI each have a clear status.
Balances, prices, charts, names and transactions are illustrative. Quick exchange and LAI / USDT do not establish a live market.
Wallet views and balance states explained
LAI is recorded as a shared account balance with fractional token amounts. Characters on the same account use the same balance. An inventory wallet item provides access to the related information, while the website shows your account data after sign-in.
Three amounts will be kept distinct: available, which can be used; reserved, which is committed to an operation in progress; and pending, which has not become a confirmed, withdrawable reward. Refreshing a page does not create funds.
Overview concept
The overview brings together your balance, gameplay earnings, deposits, spending and recent transactions. Tokens earned through activity are separated from tokens received from another wallet, making the source of your balance easier to understand.
Interface concept. The balance, exchange rate, name and transactions in the image are illustrative.

Market concept
The market view explores how price information, history, time ranges and a swap quote could appear together. These figures will only be displayed when a real, verifiable market data source is available.
Interface concept. The LAI / USDT pair, rate, volume and Quick exchange panel do not establish a live market or an implemented exchange service. The supported trading process will be explained before it launches.

Transaction history concept
History explains when your balance changed and why. Combat rewards, quest rewards, cosmetic purchases, NPC services, deposits, withdrawals and refunds each have their own transaction type. Selecting an entry will show its amount and status.
Interface concept. Recipients, payments and exchange entries are examples, not real account financial records.

These three images are supplied design concepts. Final labels, payment directions and features will follow the rules of the released system. The figures in the mockups are not a forecast of LAI's future value.
CURRENCIES AT A GLANCE
LAI and Adena have separate roles.
LAI is not pegged to Adena. Travel tickets pay for journeys and do not create crypto rewards.
| Feature | LAI | Adena | Teleport Ticket |
|---|---|---|---|
| Purpose | Rewards, cosmetics and services | The regular game economy | Travel under the route rules |
| Gatekeeper payment | Planned payment option | This LAI model offers LAI or tickets | Planned payment option |
| Conversion to LAI | The LAI token itself | Not planned | Not planned |
| External wallet | Planned token on Base | Not added by this project | An in-game ticket |
How the two economies remain separate
LAI will not have a fixed exchange rate with Adena. It has its own account balance, reward pool and payment rules. Adena and ordinary item trading remain part of the existing game economy.
Holding more Adena will not create LAI. There is no planned official Adena-to-LAI exchange, and LAI rewards will not be calculated as a percentage of an Adena drop. Premium bonuses, Adena multipliers and item drop rates do not automatically multiply crypto rewards.
| Question | Adena | LAI |
|---|---|---|
| What is it for? | The regular game economy, under each server's rules. | Confirmed gameplay rewards, cosmetics and selected services. |
| Where is it recorded? | Through the usual Adena earning and spending systems. | In a separate account ledger, subject to the LAI pool and limits. |
| Does holding one create the other? | No. | No. |
| Is there a fixed exchange rate? | No official Adena–LAI exchange is planned. | LAI will not be pegged to an amount of Adena. |
| Can it be withdrawn as a blockchain token? | This project does not add that feature to Adena. | Withdrawals to a personal wallet on Base are planned. |
The same separation applies to services. A Teleport Ticket pays for a journey; it cannot be exchanged for LAI. A similar item bought with Adena cannot replace the cargo issued for an LAI delivery order. The initial cosmetics catalog is planned to be account-bound, so those purchases do not become an official route for converting LAI into Adena.
Player choices can still affect demand. If you have more travel tickets, for example, you may spend less LAI on teleportation. That choice does not create an exchange service or a guaranteed rate between the currencies.
WALLETS & TRADING
From the game to your own wallet.
Withdrawals move tokens you already hold. Selling them requires an available market.

The same LAI, held in your own wallet.
Review the network, recipient, fees and amount to receive before withdrawing. The amount is reserved while the transfer is processed.
A chart price, a trade quote and the final result can differ. Supported trading routes will be announced when ready.
- Account balance
Confirmed, available LAI.
- Reservation
The amount is set aside.
- Network confirmation
Follow the transfer status.
- Your wallet
The same tokens, transferred.
Buying, selling and transferring LAI
Transferable tokens and external trading are planned. Once withdrawals launch, you will be able to hold LAI in a compatible wallet and transfer it to another supported address. Buying or selling requires an available market and sufficient liquidity.
A transfer moves tokens to another address. A trade exchanges LAI for another asset under a market's offered terms. Creating a token or holding it in a wallet does not mean a buyer will always be available at your preferred price.
Selling LAI earned in the game
- Build a confirmed, available LAI balance through gameplay.
- Request a withdrawal to your personal wallet on the supported network.
- Wait for confirmation and check that the tokens have arrived.
- If a live market has been announced, review a quote for the amount you want to exchange and its costs.
- Proceed with the sale or swap only after accepting those terms.
Specific platforms and trading pairs will be announced when they are ready. The LAI / USDT pair in the wallet mockup is an illustration. It does not confirm a launch or a price for that pair.
Buying LAI to use in the game
When a market is available, you will be able to acquire LAI at an offered price and then deposit it using your game account's wallet instructions. After the required network confirmations, the tokens become available for supported in-game payments.
An external purchase is recorded as a deposit, not as gameplay earnings. You will be able to distinguish rewards for your activity from tokens acquired elsewhere.
Why can a chart price differ from a trade result?
A chart shows market data. A trade quote estimates what you would receive for a particular amount. Liquidity, trade size, market movements and fees affect the result. With limited liquidity, a larger trade can have a greater effect on the execution price. Uniswap explains price impact.
A displayed price is not a promise by the project to buy your entire balance at that price. Ordinary item-trade windows, warehouses and ground drops are not intended as LAI transfer channels. Transfers follow the account-wallet and external-network processes.
Deposits, withdrawals, fees and transaction states
LAI is being designed as an ERC-20 token on Base. Base is an Ethereum Layer 2 network, described in the official Base documentation. The game's account ledger and your personal blockchain wallet serve different purposes.
The internal ledger handles everyday actions quickly: combat, rewards, cosmetics and teleportation. The external wallet holds blockchain tokens. Deposits and withdrawals move LAI between the game system and your personal address.
You will not need a separate Base transaction for every mob or Gatekeeper journey. External token transfers do require network confirmation and may involve network and service fees. Final withdrawal pricing is still being prepared.
Withdrawing to your own wallet
Sign in, connect a supported wallet and verify that you control it. Choose the amount to withdraw. Before confirmation, the interface will show the recipient, network, total account deduction, fees and number of tokens to be transferred.
Once the request is confirmed, the amount is reserved. The same LAI cannot be spent in the game or withdrawn again while that operation is in progress. After network confirmation, history will show the completed transaction and a transaction link where available.
The operation moves existing tokens: your game balance falls and your external wallet balance rises. It does not create a second copy of the tokens or count the same earnings again.
Depositing into your game account
The account wallet will show the exact deposit instructions, supported network and LAI token. Follow those instructions. The interface will display confirmation progress, and your available balance will update when the transfer is accepted under the published rules.
Local prototype addresses and test tokens are not public LAI deposit details. The real contract address and official deposit routes will be announced when the supported network stage begins. Applicable limits and minimums will be visible before you act.
Understanding transaction status
| Status | What it means |
|---|---|
| Pending confirmation | The entry is not final yet. |
| Reserved | LAI is committed to a specific operation and temporarily unavailable for other payments. |
| Processing | The operation is underway; its final result is still pending. |
| Confirmed | The action is complete and reflected in the final ledger. |
| Cancelled or refunded | The stated cancellation or refund process applies. |
| Review required | The result is unclear or unexpected; an explanation is needed. |
ONE LAI ECONOMY
Different pace. One token.
Server rates do not automatically multiply crypto rewards.
Shared account limits and category pools are planned. Real coefficients will be based on measured gameplay.
Balancing server pace and class roles
The same LAI token is planned across the supported servers. A server labelled x200 describes its gameplay settings; it does not promise 200 times the crypto reward.
Progression speed, equipment, content and encounter frequency differ between servers. LAI therefore needs to be calibrated against the actual pace of comparable activity. Simply dividing everything by 200 is not sufficient either: the system needs measurements of how that server is really played.
Eligible encounters across servers will be evaluated within shared category pools. Personal period and daily limits apply across the account. Switching characters, servers or sessions will not reset them. Additional shared payout caps are also planned for high-rate server groups.
How will class balance be assessed?
The reward model needs to account for comparable activities and different roles. Testing will compare classes, solo play, party composition, progression and equipment tiers. The aim is reasonable access to rewards for eligible activity while preserving meaningful differences in the game.
Published rules will show active coefficients, update times and whether enough data is available. Each new rule version will have a clear effective date. A later change to a class coefficient will not, by itself, rewrite legitimately confirmed earlier rewards.
Equal actual earnings for every player are not promised. Activity choice, participation, pool usage and caps all matter. The initial direction is a limited x1 pilot. x15 and x200 first need observation and calibration without real LAI payouts.
RESERVES & TRANSPARENCY
Follow the reward, from source to use.
Rewards are funded by an allocated reserve and a published share of eligible service receipts returned to the pool.
Data will appear when the relevant system stage launches.
Reward funding, project revenue and public statistics
LAI rewards come from a limited pool backed by tokens. More players do not create an unlimited supply of new coins. The pool has period limits and separately tracked funding sources.
The first source is a dedicated reward reserve, released according to an approved schedule. The second is a published share of eligible service receipts returned to rewards. Final allocations and tokenomics will be published before the real launch.
The economic flow: allocated LAI → verified gameplay → the player's balance → the player's chosen use. When LAI is spent on a supported service, a portion of eligible receipts can return to rewards and a portion can support project operations under the published allocation rules.
The planned business earns revenue from actual goods and services. Revenue needs to cover hosting, development, maintenance, content, labor and other operating costs. Profit is what remains after costs and obligations. Holding LAI in a project wallet does not itself mean cash revenue has been received.
Player deposits and the backing for player balances are not freely available project profit. Unallocated rewards, refundable payments and the repayable principal of any future paid cargo also cannot be presented as new earnings.
Demand for LAI will depend on whether players enjoy the game and value its uses. Buying a cosmetic or paying the Gatekeeper does not automatically make the token's price rise.
What will public statistics show?
- Earned through gameplay: confirmed daily, weekly, monthly and lifetime LAI rewards.
- Reward sources: allocations from new reserve releases and recirculated LAI.
- Activity categories: mobs, raids and quests when their release stage is enabled.
- Server and class information: active rules, coefficients and effective dates.
- Token information: published supply, reserves and the method used to calculate circulation.
- Data status: when figures were updated and whether the dataset is complete.
Gameplay earnings exclude deposits, withdrawals and purchase refunds. Tokens returned to the reward pool can later pay for another eligible activity, so lifetime rewards paid are not the same as newly created token supply.
Until real data exists, the page will say so. An unavailable metric will not be replaced with an invented price, chart or trading volume.
Participation checks, AI patrols and review rules
LAI rewards depend on actual participation. Planned checks cover AFK activity, abuse across multiple accounts, duplicate events and artificially repeated reward cycles. More character windows or helper entities do not automatically create more legitimate shares.
Patrol and AI tools may help identify suspicious activity. An AI response alone is not enough to impose a financial penalty. Decisions require verifiable server evidence and a documented review process. A household sharing one IP address does not, by itself, prove abuse.
Rewards held for review should appear separately from the confirmed balance. The rules will explain how to request an explanation and raise a question about a decision. Failing a fictional smuggling mission and being investigated for a rule violation are separate situations.
PROJECT ROADMAP
A clear stage for every feature.
The foundation is in development. Live rewards, withdrawals and trading have not launched.
- V1
The core LAI system
Combat rewards, the wallet, cosmetics and Gatekeeper payment choice.
In development - V1.1
Smuggling orders
Funded orders and assigned cargo, with no mandatory crypto deposit.
Planned for a later release - V2
Paid cargo at risk
A separate review of economics and rules before any release.
Under consideration
Detailed milestones and current status
| Stage | Planned scope | Current position |
|---|---|---|
| Local foundation | Exact accounting, contract and reward-algorithm tests, wallet prototype. | Tested in isolation; not a public launch. |
| V1 | Live game integration, mob and raid rewards, account balance, initial cosmetics, Gatekeeper choice and wallet. | In development; integration, measurement and testing remain. |
| Launch preparation | Base testing, a closed pilot, independent review and fulfillment of release conditions. | Still to be completed. |
| V1.1 | Funded smuggling delivery orders with no mandatory crypto deposit. | After the core launch and separate testing. |
| V2 | Possible LAI-paid risky cargo and expanded order features. | A separate proposal for later evaluation. |
Players will be shown the actual release status, active rules and approved parameters. A concept image or a planned roadmap item does not enable live rewards. Dates and final rates will be announced when supported by testing.
FREQUENTLY ASKED QUESTIONS
Know the rules before your first battle.
26 answers about rewards, smuggling, cosmetics, payments and your wallet.
Is this a play-to-earn game?
That is the planned model: eligible gameplay can earn LAI, which you can use and, when a market is available, sell. Earning tokens does not guarantee cash profit.
Is LAI linked to Adena?
No fixed exchange rate or official Adena–LAI exchange is planned. Adena drops and their multipliers do not automatically create LAI.
Do I need to buy LAI before playing?
No. Starting the game and taking part in core eligible activities is planned without a mandatory LAI purchase. An external wallet is needed for the operations that use it.
Can I withdraw real LAI now?
Public LAI issuance and live withdrawals have not launched. Current tests and wallet images belong to the prototype and concept stage.
Will every mob drop a coin?
Verified, eligible encounters will count. Their final LAI allocation depends on the funded pool and limits, so there is no fixed amount promised for every mob.
Why has an encounter counted without increasing my balance?
The encounter is recorded before final reward allocation. The period must close and the reward be confirmed. Preliminary activity is not a withdrawable balance.
Can healers and tanks earn LAI?
Eligibility is designed to consider role and actual participation. In EQUAL mode, eligible party members receive equal shares under the applicable cap rules.
Does an AI companion get a separate share?
No. AI companions, pets and summons are not separate crypto reward recipients.
Can I change the party mode after seeing a large reward?
No. The mode is fixed before combat. RANDOM_ONE selection is not repeated because of a disconnect or a technical retry.
Do x200 rates or premium bonuses increase LAI drops?
Ordinary gameplay multipliers do not automatically apply to LAI. Server activity will be normalized, and account limits remain shared.
How will smuggling quests pay crypto?
V1.1 is planned to add NPC orders with assigned in-game cargo. A valid delivery receives a funded LAI reward under the order's disclosed terms.
Will smuggling require risking LAI I already own?
The first smuggling release has no planned mandatory LAI deposit. Buying and potentially losing cargo paid for with LAI belongs to a separate V2 proposal.
Will getting caught by patrols empty my wallet?
Failure in a V1.1 quest will not, by itself, deduct your other confirmed LAI. The order must explain its consequences before you accept it.
Can I deliver a similar item bought with Adena?
No. The LAI reward is tied to the specific order and its legitimately issued cargo. A similar ordinary item does not replace it.
Will I be able to buy skins and cosmetics with LAI?
Yes, that is part of the initial plan. The exact catalog, compatibility and prices will be shown before purchase. Initial purchases are planned to be account-bound.
Will a skin increase my LAI earnings?
Cosmetics change appearance. In the initial model, they do not provide a direct combat-stat or LAI reward multiplier.
Will the Gatekeeper accept LAI and tickets?
Yes. Choose one payment method for each paid journey. Ticket drops remain, and your tickets will not automatically be converted into crypto.
Can I exchange a ticket for LAI?
No. A ticket pays for travel. It is not a crypto deposit or a source of newly issued LAI.
What if I select tickets but do not have enough?
LAI must not be charged automatically. The interface will show that you lack tickets, and you decide what to do next.
Can I transfer LAI through the game's trade window?
Ordinary item trading, ground drops and item destruction are not intended as LAI transfer channels. External transfers and trading follow the wallet and network rules.
Is the exchange rate in the wallet images real?
No. Rates, charts, volume and balances in the wallet concepts are illustrative. Live market data requires a verified source.
Does the exchange button mean a market is already live?
No. It shows an interface idea. Only a trading process that is actually ready and documented will be announced publicly.
Will I pay a blockchain fee for every mob or teleport?
No. These actions are planned to use the internal game ledger. External transfers have separate network and service fees shown before the operation.
Does withdrawing count as earning again?
No. A withdrawal moves LAI you already hold. Deposits and refunds also do not increase your gameplay earnings.
Will changing characters or a server wipe erase LAI?
LAI is designed at account level. Deleting a character or resetting ordinary game data should not erase genuine account LAI by itself. Season, migration and recovery rules must be published before the real launch.
Where will I find exact drop amounts and limits?
A public rules catalog will show the active version, approved limits and effective dates. Final values are still being calibrated.
A quick game and crypto glossary
| Term | Meaning |
|---|---|
| LAI | The working token symbol for the game ecosystem. |
| Play-to-earn | A model that rewards eligible gameplay with something the player can use. |
| Token | A digital unit recorded and transferred under a blockchain network's rules. |
| Account balance | LAI recorded for you in the game system. |
| External wallet | A tool for controlling tokens at your personal blockchain address. |
| Reward period | A window of eligible activity closed with a shared allocation process. |
| Encounter | One specific battle with one shared reward record. |
| Liquidity | The market's available capacity to support an exchange. |
| Network fee / gas | The cost of executing a blockchain transaction. |
| Skin | A change to a character's or equipment's appearance. |
| Teleport Ticket | An in-game ticket for travel under a route's rules. |
