Lineage II — The World of AI

A familiar Lineage world with living AI companions

The world you remembernow remembersyou.

Talk to AI companions by voice or text. They remember your shared adventures, answer in your language and live inside the world beside you—following, fishing, travelling and reacting like real party members.

Closed testHigh Fivex15 realm
Discover the world
A dark elf, dwarf, scout and orc merchant living in a bright fantasy city market
Giran merchantRemembers your last visitYour story continues

Familiar places, deeper conversations

Familiar towns.
Characters who know you.

Return to Giran, Aden and the harbors you remember, but meet residents who can hold a real conversation. A merchant talks like a merchant, a guard knows the gates, and a companion continues the thought instead of repeating the same greeting.

Come back later and the same person can remember the favor, promise or journey that connected you. Yesterday’s meeting becomes the beginning of today’s story, so the town feels lived in instead of reset.

  • Every character lives a roleGuards protect towns, merchants trade and companions travel beside you. They speak and behave like people who belong there.
  • The world remembers what mattersReturn later and a character can remember the favor, promise or journey that shaped your relationship.
  • Actions happen in front of youWhen a companion follows, fishes or travels with you, you see it happen inside the same world you are playing.

Use your voice or keyboard

Speak normally.
Be understood.

Use your microphone or keyboard and speak exactly as you would to another player. Ask a question, change the destination or call your companion by name—there is no special phrase to learn.

You can change language in the middle of the journey and continue the same conversation. Your companion answers naturally, walks beside you when it can and tells you plainly when it cannot.

A Kamael, dark elf and human companion speaking together above a bright fantasy harbor
Party languageLTENRULV+ More Remembered
  • Everyday languageAsk naturally: follow me, wait here, let’s fish or tell me about this place.
  • Voice or keyboardSpeak through the microphone or type when that is more comfortable.
  • Your language stays yoursChoose Lithuanian once and your companion can welcome you in it when you return.

A living friend inside Aden

A companion that
talks, acts and remembers.

Your AI companion is a living resident of Aden, not a chat window floating beside the game. It walks with the party, stops at the harbor, joins activities and reacts to the same world you are exploring.

Return tomorrow and the relationship continues. Your first catch, a dangerous road or a promise made in town can become another chapter in the story you share together.

Four trusted fantasy companions planning their next journey together over a world map
Party bond78%Trust grows through every journey
  • A true party memberYour companion walks beside you, joins quiet activities and reacts to the same world you see.
  • A life story that growsEvery meaningful journey can become another chapter in the history you share.
  • More than combatFollowing, conversation and fishing make quiet moments part of the relationship.
A high elf bride in a white gown and a high elf groom in a black suit celebrating their wedding
Wedding memoryAden Cathedral A future chapter
In development

A relationship that grows through adventures

A relationship
built through play.

This relationship chapter is in development. A bond grows from quests, long roads, quiet conversations and the choices you make together—not from repeatedly clicking a romance option.

When the feeling is mutual, you can propose, choose a place that matters, invite friends, write your vows and celebrate a ceremony connected to the history you built together.

  • Trust comes firstA bond grows through time together, and both sides choose whether it becomes love.
  • A ceremony you shapeChoose the venue, guests, clothing and vows so the day belongs to your story.
  • A milestone with historyA wedding should connect to the relationship story instead of being a disposable menu event.
A pink-haired Kamael riding a wyvern above a bright island kingdom
Current routeWyvern flightTravel time 04:18 Across Aden together
Route guidance being improved · travel expanding

Your companion knows the roads of Aden

Ask a local.
Know the road.

Your companion lives in Aden and knows its roads. Ask how many kilometres remain to Giran, how long the run may take or whether a wyvern, ship or gatekeeper would be faster.

Then choose the journey together. Take the quickest route when the party is in a hurry, or follow the longer road when you want distance and discovery to become part of the adventure.

  • Ask someone who knows AdenAsk how many kilometres remain and how long the road may take on foot.
  • Compare the ways to travelYour companion can compare running, ships, gatekeepers and known wyvern routes.
  • Make the road part of the storyChoose the fastest way or take the long route and discover something together.
Fishing available · care in development

Quiet activities can become shared history

A party life
between battles.

Today your companion can walk to the harbor, cast a line and wait beside you. A catch—or an empty hook—becomes a small adventure you can laugh about and remember later.

Food, rest and care are in development. They will give the party more reasons to slow down, share a quiet moment and grow closer between battles.

An elf, a one-winged Kamael and a dwarf fishing and sharing supplies at a bright harbor
Life between battlesHarbor fishing A story to remember
  • Fish side by sideYour companion walks to the water, casts a line and waits for the catch beside you.
  • Care for the partyFood, rest and care are being created as warm choices that bring companions closer.
  • Small moments can matterA harbor visit can become a meaningful memory just as a difficult battle can.
A dark elf steward, orc smith and dwarf merchant balancing a living fantasy economy
Aden marketplacePrice change noticed A closer look is needed
In development

Prices change when the world changes

When prices move.
See the story.

Aden’s market changes with what players hunt, craft, buy and sell. If a rare material fills every stall overnight, AI can show when the price fell and where the new supply seems to have come from.

That gives the people caring for the world a clear place to look. AI never takes an item from a player or changes anyone’s Adena on its own.

  • A market with a storyFarming, crafting, buying and selling all shape what appears on Aden’s stalls.
  • Notice sudden changesAI can show when a rare material flooded the market, vanished or changed price overnight.
  • People make the final choiceAI can explain what it sees, but it never changes a player’s Adena or items by itself.
In development

Living guards that recognize bot-like behaviour

AI anti-bot system.
Fair to real players.

The AI anti-bot system is being built as a patrol of living guards. When an AI guard notices bot-like behaviour—such as the same farming path repeated for a long time—it walks over and speaks to the player in their own language.

A real player gets enough time to answer and continue playing. If nobody answers, the patrol keeps watching instead of issuing an instant ban after one missed message.

Two AI anti-bot patrol guards speaking with a player in a bright hunting valley
AI anti-bot checkThe guard asks a question Real players can answer
  • AI anti-bot guardsThey notice long, repeated farming or movement patterns and walk over to the player.
  • A simple human questionThe guard speaks in the player’s language and gives a real person enough time to answer.
  • Real players stay protectedOne missed answer is never treated as an instant ban or automatic punishment.

See what you can experience today

What works now.
What comes next.

The World of AI grows one chapter at a time. These three simple labels show what you can experience today, what already works but is becoming better, and what is still being created.

Available now means you can experience it in the closed test. Being improved means it is already there and growing stronger. In development means it is still being created, without a promised date.

Available now

Already in the world

Things you can already do with companions in the closed-test world today.

  • Natural voice and text
  • A language remembered for later
  • Shared journeys remembered
  • Companions acting beside you
  • Fishing together
Being improved

Already growing stronger

People you can already meet, with their conversations and reactions becoming more natural as the world grows.

  • Residents with names and roles
  • Replies that fit the place and moment
  • Characters talking with one another
  • Distances and journey times
  • Several players in one conversation
In development

New chapters being created

More ways to live, travel and build relationships in Aden. These remain clearly marked until players can truly experience them.

  • Companion hunger and care
  • Relationship quests and weddings
  • AI-guided economy
  • AI anti-bot patrol guards
  • Expanded ships and wyvern travel

Features in development describe where the world is growing, not a promised release date. What you can experience today is always shown separately from what is still being built.

Your first closed-test journey begins here

Create your account.
Meet your first companion.

Register, download the Windows client and enter the High Five x15 test realm. Speak to your companion, travel together, try fishing and help shape the living world around you.

01Create your account02Download and update03Speak to the world
Closed test · High Five · x15 realm