
A world that answers
An MMORPG where the people of Aden remember you
Speak to a companion as naturally as you would speak to another player. Travel together, share quiet moments and return later to a relationship that has not simply reset.

The living world
What changes when an MMORPG can listen and remember?
Traditional MMORPGs remember levels, items and quests, but most characters still greet every visit as if it were the first. Lineage2AI adds a different kind of continuity: companions who can talk, remember selected moments and react to the journey they share with you.
The result is not a separate chat window pretending to be a game. Conversation belongs to the same world as travel, fishing, danger, towns and party life.
Voice or text
Talk in the way that feels comfortable instead of learning special command phrases.
Recognisable personalities
Companions and residents answer as people with a place and role in Aden.
Selected memories
Meaningful details can give later conversations a real sense of continuity.
Visible companionship
Following, travelling and fishing happen in the world you are already playing.
A shared party
Companions are part of one journey rather than isolated voices competing for attention.
Fair world rules
Conversation can be expressive while every real action still follows the same game rules.
Conversation
You speak normally, and the answer belongs to the moment
You can use your microphone or keyboard. Instead of memorising a command, you can say, “Come with me to Giran,” “Wait here,” or “Let’s fish for a while.”
A good answer also reflects who is speaking. A merchant cares about trade, a guard knows the town and a long-time companion can refer to experiences the two of you actually shared.
Memory
A return visit can continue an old story
Imagine meeting a companion on Talking Island, choosing Lithuanian for your conversations and travelling together for the first time. When you meet again near Giran, that history can still shape the welcome.
Only useful, permitted details should last. The goal is recognition and continuity, not an endless recording of everything a player has ever said.
Shared play
The relationship grows through things you do together
Companions can walk beside you, join a fishing trip and react to the place or activity around them. A harbor visit can become part of your story just as naturally as a difficult fight.
Ask how far Giran is and the answer can compare the road on foot with a faster route. The world feels more believable when its residents know the land they live in.
Further reading
Research behind the wider field
Questions players often ask
What is different about Lineage2AI?
AI companions are part of the playable world. They can talk by voice or text, remember selected shared experiences and take part in activities such as following and fishing.
Do I need to learn special commands?
No. The intended experience is ordinary language, such as asking a companion to follow, wait or join an activity.
Does every conversation become permanent memory?
No. Memory is deliberately selective so useful relationship details can continue without treating every sentence as permanent history.
Can I play now?
Lineage2AI is currently a closed-test world. You can create an account and follow the public news for access updates.
Enter the living Lineage2AI world
Create an account, download the client and follow the public news as the closed test grows.
Lineage2AI is an independent closed-test fan project and is not affiliated with NCSOFT. Lineage II names and assets belong to their respective owners.